An interactive anatomy of the Rubik’s cube

Twenty pieces. Two permutations.
Orientation makes the difference.

Bundle stickers into the pieces they belong to. Then watch corners and edges move in synchronized cycles—carrying a twist or a flip with them.

48 moving stickers24 corner + 24 edge stickers→20 oriented piecessame information, clearer structure→20 positionsa quotient: orientations forgotten
Start with F: one turn, two linked 4-cycles.U up · D down · F front · B back · R right · L left

The physical pieces

Drag to rotate

Tap a piece to follow it in all three views. The face letters define a fixed reference frame.

8 corners

twist ∈ {0, 1, 2}

12 edges

flip ∈ {0, 1}
Outer labels = fixed slotsInner labels = moving piece identitieso = orientation in the current slot
Select a piece, or turn F to see what one face turn actually does.
Total corner twist
0 mod 3
0 + 0 + … + 0
Total edge flip
0 mod 2
0 flipped edges
Corner / edge parity
even / even
Must match each other
✓ Reachable by face turns20/20 pieces home · all oriented

A move acts on both sets at once

Start with a single turn, then try a sequence. The diagrams show the actual permutations; their circular layout is just a readable arrangement of the slots.

Try One F turn, then step through it. A prime (′) means counterclockwise when looking directly at that face.
Use U R F D L B, with optional ′ or 2, separated by spaces. Loading starts from solved.
0 / 1 moves
Move history

Solved