# Adventures in Systems Programming: C++ Local Statics

Posted by Manish Goregaokar on June 26, 2015 in c++, programming, systems

For a while now I’ve been quite interested in compilers and systems programming in general; and I feel that an important feature of systems programming is that it’s relatively easy to figure out what a line of code does (modulo optimizations) at the OS or hardware level1. Conversely, it’s important to know how your tools work more than ever in systems programming. So when I see a language feature I’m not familiar with, I’m interested in finding out how it works under the hood.

I’m not a C++ expert. I can work on C++ codebases, but I’m not anywhere near knowing all of the features and nuances of C++. However, I am pretty good at Rust and understand a decent portion of the compiler internals. This gives me a great perspective — I’ve not yet internalized most C++ features to take them for granted, and I’m well equipped to investigate these features.

Today I came across some C++ code similar to the following2:

void foo() {
static SomeType bar = Env()->someMethod();
static OtherType baz = Env()->otherMethod(bar);
}



This code piqued my interest. Specifically, the local static stuff. I knew that when you have a static like

static int FOO = 1;


the 1 is stored somewhere in the .data section of the program. This is easily verified with gdb:

static int THING = 0xAAAA;

int main() {
return 1;
}


$g++ test.cpp -g$ gdb a.out
Symbol "THING" is static storage at address 0x601038.
(gdb) info symbol 0x601038
THING in section .data


This is basically a part of the compiled program as it is loaded into memory.

Similarly, when you have a static that is initialized with a function, it’s stored in the .bss section, and initialized before main(). Again, easily verified:

#include<iostream>
using namespace std;

int bar() {
cout<<"bar called\n";
return 0xFAFAFA;
}

static int THING = bar();

int main() {
cout<<"main called\n";
return 0;
}


$./a.out bar called main called$ gdb a.out
Symbol "THING" is static storage at address 0x601198.
(gdb) info symbol 0x601198
THING in section .bss


We can also leave statics uninitialized (static int THING;) and they will be placed in .bss3.

So far so good.

Now back to the original snippet:

void foo() {
static SomeType bar = Env()->someMethod();
static OtherType baz = Env()->otherMethod(bar);
}



Naïvely one might say that these are statics which are scoped locally to avoid name clashes. It’s not much different from static THING = bar() aside from the fact that it isn’t a global identifier.

However, this isn’t the case. What tipped me off was that this called Env(), and I wasn’t so sure that the environment was guaranteed to be properly initialized and available before main() is called 4.

Instead, these are statics which are initialized the first time the function is called.

#include<iostream>
using namespace std;

int bar() {
cout<<"bar called\n";
return 0xFAFAFA;
}

void foo() {
cout<<"foo called\n";
static int i = bar();
cout<<"Static is:"<< i<<"\n";
}

int main() {
cout<<"main called\n";
foo();
foo();
foo();
return 0;
}

$g++ test.cpp$ ./a.out
main called
foo called
bar called
Static is:16448250
foo called
Static is:16448250
foo called
Static is:16448250


Wait, “the first time the function is called”? Alarm bells go off… Surely there’s some cost to that! Let’s investigate.

$gdb a.out (gdb) disas bar // snip 0x0000000000400c72 <+15>: test %al,%al 0x0000000000400c74 <+17>: jne 0x400ca4 <_Z3foov+65> 0x0000000000400c76 <+19>: mov$0x6021f8,%edi
0x0000000000400c7b <+24>:    callq  0x400a00 <__cxa_guard_acquire@plt>
0x0000000000400c80 <+29>:    test   %eax,%eax
0x0000000000400c82 <+31>:    setne  %al
0x0000000000400c85 <+34>:    test   %al,%al
0x0000000000400c87 <+36>:    je     0x400ca4 <_Z3foov+65>
0x0000000000400c89 <+38>:    mov    $0x0,%r12d 0x0000000000400c8f <+44>: callq 0x400c06 <_Z3barv> 0x0000000000400c94 <+49>: mov %eax,0x201566(%rip) # 0x602200 <_ZZ3foovE1i> 0x0000000000400c9a <+55>: mov$0x6021f8,%edi
0x0000000000400c9f <+60>:    callq  0x400a80 <__cxa_guard_release@plt>
0x0000000000400ca4 <+65>:    mov    0x201556(%rip),%eax        # 0x602200 <_ZZ3foovE1i>
0x0000000000400caa <+71>:    mov    %eax,%esi
0x0000000000400cac <+73>:    mov    $0x6020c0,%edi // snip  The instruction at +44 calls bar(), and it seems to be surrounded by calls to some __cxa_guard functions. We can take a naïve guess at what this does: It probably just sets a hidden static flag on initialization which ensures that it only runs once. Of course, the actual solution isn’t as simple. It needs to avoid data races, handle errors, and somehow take care of recursive initialization. Let’s look at the spec and one implementation, found by searching for __cxa_guard. Both of them show us the generated code for initializing things like local statics:  if (obj_guard.first_byte == 0) { if ( __cxa_guard_acquire (&obj_guard) ) { try { // ... initialize the object ...; } catch (...) { __cxa_guard_abort (&obj_guard); throw; } // ... queue object destructor with __cxa_atexit() ...; __cxa_guard_release (&obj_guard); } }  Here, obj_guard is our “hidden static flag”, with some other extra data. __cxa_guard_acquire and __cxa_guard_release acquire and release a lock to prevent recursive initialization. So this program will crash: #include<iostream> using namespace std; void foo(bool recur); int bar(bool recur) { cout<<"bar called\n"; if(recur) { foo(false); } return 0xFAFAFA; } void foo(bool recur) { cout<<"foo called\n"; static int i = bar(recur); cout<<"Static is:"<< i<<"\n"; } int main() { foo(true); return 0; }  $ g++ test.cpp
\$ ./a.out
foo called
bar called
foo called
terminate called after throwing an instance of '__gnu_cxx::recursive_init_error'
what():  std::exception
Aborted (core dumped)


Over here, to initialize i, bar() needs to be called, but bar() calls foo() which needs i to be initialized, which again will call bar() (though this time it won’t recurse). If i wasn’t static it would be fine, but now we have two calls trying to initialize i, and it’s unclear as to which value should be used.

The implementation is pretty interesting. Before looking at the code my quick guess was that the following would happen for local statics:

• obj_guard is a struct containing a mutex and a flag with three states: “uninitialized”, “initializing”, and “initialized”. Alternatively, use an atomic state indicator.
• When we try to initialize for the first time, the mutex is locked, the flag is set to “initializing”, the mutex is released, the value is initialized, and the flag is set to “initialized”.
• If when acquiring the mutex, the value is “initialized”, don’t initialize again
• If when acquiring the mutex, the value is “initializing”, throw some exception

(We need the tristate flag because without it recursion would cause deadlocks)

I suppose that this implementation would work, though it’s not the one being used. The implementation in bionic (the Android version of the C stdlib) is similar; it uses per-static atomics which indicate various states. However, it does not throw an exception when we have a recursive initialization, it instead seems to deadlock5. This is okay because the C++ spec says (Section 6.7.4)

If control re-enters the declaration (recursively) while the object is being initialized, the behavior is undefined.

However, the implementations in gcc/libstdc++ (also this version of libcppabi from Apple, which is a bit more readable) do something different. They use a global recursive mutex to handle reentrancy. Recursive mutexes basically can be locked multiple times by a single thread, but cannot be locked by another thread till the locking thread unlocks them the same number of times. This means that recursion/reentrancy won’t cause deadlocks, but we still have one- thread-at-a-time access. What these implementations do is:

• guard_object is a set of two flags, one which indicates if the static is initialized, and one which indicates that the static is being initialized (“in use”)
• If the object is initialized, do nothing (this doesn’t use mutexes and is cheap). This isn’t exactly part of the implementation in the library, but is part of the generated code.
• If it isn’t initialized, acquire the global recursive lock
• If the object is initialized by the time the lock was acquired, unlock and return
• If not, check if the static is being initialized from the second guard_object flag. If it is “in use”, throw an exception.
• If it wasn’t, mark the second flag of the static’s guard object as being “in use”
• Call the initialization function, bubble errors
• Unlock the global mutex
• Mark the second flag as “not in use”

At any one time, only one thread will be in the process of running initialization routines, due to the global recursive mutex. Since the mutex is recursive, a function (eg bar()) used for initializing local statics may itself use (different) local statics. Due to the “in use” flag, the initialization of a local static may not recursively call its parent function without causing an error.

This doesn’t need per-static atomics, and doesn’t deadlock, however it has the cost of a global mutex which is called at most once per local static. In a highly threaded situation with lots of such statics, one might want to reevaluate directly using local statics.

LLVM’s libcxxabi is similar to the libstdc++ implementation, but instead of a recursive mutex it uses a regular mutex (on non-ARM Apple systems) which is unlocked before __cxa_guard_acquire exits and tests for reentrancy by noting the thread ID in the guard object instead of the “in use” flag. Condvars are used for waiting for a thread to stop using an object. On other platforms, it seems to deadlock, though I’m not sure.

So here we have a rather innocent-looking feature that has some hidden costs and pitfalls. But now I can look at a line of code where this feature is being used, and have a good idea of what’s happening there. One step closer to being a better systems programmer!

Thanks to Rohan Prinja, Eduard Burtescu, and Nishant Sunny for reviewing drafts of this blog post

1. Emphasis on relatively. This article will show that it’s definitely not “easy” all the time.

2. This was JNI code which obtained a JNI environment and pulled out method/class IDs from it to be used later

3. Unless it has a constructor or otherwise isn’t made out of trivially constructible types; in this case it is treated similar to the previous case.

4. I checked later, and it was indeed the case that global statics are initialized before Env() is ready

5. I later verified this with a modification of the crashing program above stuck inside some JNI Android code.